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Build Structure for Artanis

Artanis has got this raw survivability thanks to its auto popping shield keeping him on his feet despite the fact his on a head to head battle to any hero. Artanis packs that mean burst damage and is also ideal at isolating problematic enemy team member. After doing so, his allies can step into the scene and do their work of obliterating the opponents.

When using Artanis in a clash battle, things can go so fast and also, fanatic. And in an effort for keeping your shield cooldown low, it will be necessary to take some chip basic shots on your enemy hero. On the other hand, you must be wary as well with your positioning as it makes your hero vulnerable without this skill. Check out the DPS targets on peripherary of the game who may be picked off with its burst damage. In the event that the clash is going against your team, this can be used in creating a good escape. Also, you have skills such as Purifier Beam which stops low health opponent from getting back to base safely.

If you aren’t stuck into fight with your friends, you can use your hero’s innate strengths in dealing with the Mercenary Camps and map objectives or to just clear down a lane that is not receiving enough attention from the team. Those extra pushes can actually make a difference and you don’t want missing any XP.

The truth is, there are plenty of Artanis gaming build that you can try but among the most common is the standard build.

Level 1. Reactive Parry – as you activate Twin Blades, this will reduce the damage that is received from next basic hero attack by 50 percent and it is able to store up to 2 charges.

Level 4. Templar’s Zeal – when you are currently 50 percent health or below, this will make your Blade Dash cooldown to recharge faster by 75 percent.

Level 7. Psionic Synergy – every time that you hit another hero with Blade Dash, it reduces the Shield Overload cooldown by 4 seconds.

Level 10. Purifier Beam – this is targeting enemy heroes with orbital beam from Spear of Adun that can cause 404dps lasting for 8 seconds.

Level 13. Phase Bulwark – after you activate the Shield Overload, you will take 50 percent less damage from skills in the next 3 seconds.

Level 16. Zealot Charge – while the Twin Blades is activated, you are charging a short distance into your target.

Level 20. Target Purified – the nearest enemy hero will automatically be the next target of Purifier Beam if it kills one.

Playing Artanis is not that easy and for that, you should master up his abilities first before you take him in the real fight.

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